I am particularly fond of 70’s disco bands that used real musicians, especially horn sections, instead of synthesized sounds. Think KC and the Sunshine Band; think Kool and the Gang. Yeah. Those guys.
Disco has a place in my home. When I clean house, I must have a dance playlist pumping put the tunes to keep me going, pushing through the various messes and ick that need to be taken care of. Sometimes it is 80s techno or 00s pop, but most recently, I’ve had a taste for my old faves.
Now. Let’s set the mood. Before reading the rest of this post, go listen to this. Crank it up. I’m Your Boogie Man.
Do you hear it? Ahhhh.
Okay. So, I’ve got some cleaning and disinfecting to do. I’ve also got a teen-aged daughter who needed some motivation to help… a soundtrack for sweat. I put KC and the Sunshine Band on 11; then the sneer came – the look of abject horror on my girl’s face as she watched me work it around the kitchen. If a look could bury one’s mother, in a cave, 5 miles deep, she had it.
“What?!” I hollered over the music,” don’t you like it? Come on! Dance with me!”
She responded by crossing her arms and rolling her eyes, and went off to finish dusting.
I was a little sad. How? How could my very own offspring not love my music?
Fast forward a few days. KC was on the kitchen speaker again; “I’m your Boogie Man” blasting full volume. I was out of sight in my room, when my daughter came into the house. I could tell she was there; she could not see me. I was planning on jumping out to startle her when she inevitably walked past my doorway.
It was beautiful. I couldn’t have asked for a better set-up. Right before I jumped out behind her, she raised her arms high above her head; she began to sway and jump. My baby! Dancing to disco. The same music she rolled her eyes at. It was glorious. I pounced. She screamed.
She knew I saw. I saw. She couldn’t hide her shame. Hahahaha.
I’m YOUR Boogie Man.
The first week of summer was teh crap. The second week has been lackluster, at best. I need to get a routine under my belt or this whole summer is going to be a depressing waste of time.
On the positive side, I am greatly improved this week. My mood, while not quite fully repaired, has lifted a bit, so hopefully, it will continue to gain steam until I am my regular happy-go-lucky (ha) self.
Unfortunately, my boy seems to have a problem with his throwing arm which may be serious enough to drastically reduce participation in summer baseball. We have an appointment with a special doctor next week, so we are keeping fingers crossed that all he needs to do is rest it for a good long while. That puts quite a damper on my whining about this being his last summer of ball, hm.
I did remember to make an eye checkup for later this summer, though, so I won’t go blind when they discover I have glaucoma or something.
Next, I get to inform the children they will be getting Tetanus boosters this year.
Conversation with my nearly adult son, in the car…
“I think I need to get a St. Joseph’s statue today.”
“So, someone will buy our house quickly.”
“Superstition is a Sin, Momma.”
“Intervention. I can pray to the saints for interventions, right? That’s allowed!!!”
“Pray for intervention, yes. But, Mom, burying a statue upside down in the front yard is NOT asking for intervention. That’s superstition. Superstition is a Sin, Momma. No upside down Josephs.”
Sigh. I hate it when my kids’ have a point.
My sister and her family joined me and my family at the Redneck Riviera, down Fort Morgan way, over spring break. They introduced us to a strategery board game called Castle Panic, which turned out to be fun for all the ages we had in the household.
In this game, the board consists of a castle, containing 6 towers, and quite a variety of monsters (trolls, orcs, necromancers, …) hell-bent on destroying your castle. The objective is to end the game by wiping out all of the monsters with at least one tower remaining at the end. Designed for 1 to 6 players, it actually supports playing a solitaire version, which very few board games adapt to.
Also, making this entertaining past time even more unique is the cooperative style of play. Everyone (well, almost) is working toward the goal of winning against the board. There are ways to keep score for an ultimate “master slayer,” but we rarely play that way. The cooperative caveat can be circumvented by designating one player to be evil overlord, which makes the board a little smarter and harder to beat.
We’ve been playing with the Wizard Tower expansion pack, adding tougher bosses, but magical tricks. Once learned the ins and outs of the game, typical play lasts about an hour to an hour and a quarter. We win a little less than 50% of the time, challenging enough to keep our interest, but not so hard as to be impossible. I will qualify that with the fact that we lost almost all the time in the beginning. Took us a bit to figure some things out.
I highly recommend the game for any age where the participants can critically think through a step or so ahead. Probably around age 12 at the minimum, especially if the kid already likes strategic monster-beating tasks anyway.
Oh. And, no electricity is required.
PS – you can view a video of game play below. (Warning: high geek tolerance required!)